![]() As they developed a way to return us to the exploratory style of old, it feels to me as though the Mario team may have been peeking over their cubicles to have a look at how the new Zelda was getting along.īreath of the Wild is remarkable for many reasons, one of them being how it saturated its world with the promise of secrets and satisfying treats for exploring. The thing is, you could take the entirety of that last paragraph and apply it to a different Nintendo game. ![]() It quickly becomes as much fun to just look around as it is to complete the quests thrown your way. ![]() I suspect you’ll often end up leaving an area and coming back later, armed not with new abilities, just knowledge about how the designers have slipped things beneath your notice. ![]() Every major area I’ve visited is somewhat non-linear in design, allowing you to wander, chat and poke around the darker corners for hidden rewards.
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